{"id":451,"date":"2010-12-14T01:01:17","date_gmt":"2010-12-14T09:01:17","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=451"},"modified":"2010-12-14T01:01:17","modified_gmt":"2010-12-14T09:01:17","slug":"when-all-else-fails-work-on-music","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=451","title":{"rendered":"When all else fails, work on music"},"content":{"rendered":"<p>I&#8217;ve had a rough week but I&#8217;ll spare the details, the important\u00a0thing to note\u00a0is that I&#8217;ve been in a lot of pain so my productivity dropped to nearly zero.\u00a0 However, for some reason, working on music was a lot more relaxing than drawing, writing,\u00a0or programming, so I had some time to get more of the soundtrack completed.\u00a0 It is looking like <em>Shadowdawn Genesis<\/em> will have roughly 30 tracks, but some of that depends if there&#8217;s room to put the &#8220;extra&#8221; areas like Razorcat Isle into the final game, which there better be!<\/p>\n<p>Part of the process is repurposing selections of music from the original <em>Shadowdawn <\/em>project.\u00a0 This was intended from the beginning; it&#8217;s the same world and every piece of music was composed for a specific area or person, so it makes sense in this &#8220;prequel&#8221; (yes I know you can&#8217;t have a prequel if the original isn&#8217;t out, but the fact is there&#8217;s a well-documented future all this is leading up to!)\u00a0 Unfortunately there weren&#8217;t very many tracks to borrow from the old game, and the ones I did bring over to the current project have been drastically remixed, so they really are totally new compositions.<\/p>\n<p style=\"text-align: left;\">Because I haven&#8217;t shown any decent screenshots for a couple weeks while I work on all aspects of art (maps, portraits, animations, you know the drill), I&#8217;ll share a track from another project in the <em>Shadowdawn <\/em>series.\u00a0 Once <em>Shadowdawn Genesis<\/em> is complete one of the smaller games I&#8217;m going to make is a side-scrolling action game closer to <em>Mega Man <\/em>and <em>Metroid<\/em>, with a few RPG elements to keep the <em>Shadowdawn <\/em>theme going, starring Tiya from the country of Xalmeise.\u00a0 I already have it planned out and plotted, and the work is far far <strong><em>far <\/em><\/strong>less involved as it is only six linear-but-connected stages so I should be able to finish that game in a couple months.\u00a0 Some small part of me wants to make it first just because it would be done faster.\u00a0 Anyways, without further ado:<\/p>\n<p style=\"text-align: center;\">\n<object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"560\" height=\"340\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/f6aCpADf0Ns?fs=1&amp;hl=en_US&amp;hd=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6\" \/><param name=\"allowfullscreen\" value=\"true\" \/><embed type=\"application\/x-shockwave-flash\" width=\"560\" height=\"340\" src=\"http:\/\/www.youtube.com\/v\/f6aCpADf0Ns?fs=1&amp;hl=en_US&amp;hd=1&amp;color1=0x2b405b&amp;color2=0x6b8ab6\" allowfullscreen=\"true\" allowscriptaccess=\"always\"><\/embed><\/object><\/p>\n<p style=\"text-align: left;\">Oh, before I forget, since I don&#8217;t want to leave that hanging, there&#8217;s nothing serious wrong with me, so this lull will pass soon enough \ud83d\ude42<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=451\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve had a rough week but I&#8217;ll spare the details, the important\u00a0thing to note\u00a0is that I&#8217;ve been in a lot of pain so my productivity<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=451\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,21,78,25,13,14,309,4,84,123,90,67],"class_list":["post-451","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-action","tag-action-rpg","tag-arashi","tag-jrpg","tag-music","tag-rpg","tag-shadowdawn","tag-shadowdawn-genesis","tag-tiya","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/451","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=451"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/451\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=451"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=451"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=451"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}