{"id":470,"date":"2011-01-16T20:18:58","date_gmt":"2011-01-17T04:18:58","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=470"},"modified":"2015-12-17T17:01:51","modified_gmt":"2015-12-18T01:01:51","slug":"i-love-console-games-more-than-pc-but","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=470","title":{"rendered":"I love console games more than PC, but&#8230;"},"content":{"rendered":"<figure id=\"attachment_471\" aria-describedby=\"caption-attachment-471\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/01\/shadowdawn-screenshot-67.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-471\" title=\"shadowdawn screenshot 67\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/01\/shadowdawn-screenshot-67-1024x597.jpg\" alt=\"Arashi - larger than life\" width=\"600\" height=\"349\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/01\/shadowdawn-screenshot-67-1024x597.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/01\/shadowdawn-screenshot-67-300x175.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/01\/shadowdawn-screenshot-67.jpg 1296w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-471\" class=\"wp-caption-text\">Arashi &#8211; larger than life<\/figcaption><\/figure>\n<p>The problem with developing a console game on the PC (or coming from PC gaming) is that you become accustomed to the smaller fonts and sharper graphics only to see your vision become a blurry mess on the target console platform.\u00a0 I get frustrated with this because PC games can get away with tiny fonts and enormous amount of text and graphical information in a much more compact space &#8211; thus letting more of the gameplay itself visible.\u00a0 Console games almost always have to have large almost kindergarden-level fonts to be fully legible regardless of TV they are played on.\u00a0 It may even subconsciously hurt the &#8220;maturity&#8221; of a game by succumbing to this design constraint &#8211; just think about paperback novels for kids, teens, and adults and notice the type and spacing\u00a0between the three gets smaller as the audience gets older.<\/p>\n<p>That said, enough of my test audience has pointed out that the font may be a bit too small to read on a TV, and I&#8217;m using a 32&#8243; HDTV (which they were playing on while making the comment) so I can&#8217;t imagine how illegible it would be to someone on an SDTV.\u00a0 I decided to just suck it up and change the font and increase its size so there would be no question to readability; this is an RPG with a lot of story to tell after all.<\/p>\n<p>One other thing I am doing, after a lot of consideration, is condensing the statistics.\u00a0 After playing <em>Persona 3<\/em> and <em>Persona 4<\/em> I realized that there is plenty of room for customization and optimization even with a smaller number of attributes to worry about, so I&#8217;ve reduced the primary stats from\u00a0seven to three.\u00a0 This keeps the\u00a0three training Disciplines\u00a0concept more in focus, as now each Discipline is directly related to a stat: <strong>Body<\/strong> replaces Strength and Vitality, <strong>Mind<\/strong> replaces Agility and Intelligence, and <strong>Soul<\/strong> replaces Willpower and Leadership.\u00a0 Dexterity never really fit with the game structure anyways so it is now obsolete.\u00a0 There are still 5 secondary statistics, <strong>Attack<\/strong>, <strong>Defense<\/strong>, <strong>Resistence<\/strong>, <strong>Serenity<\/strong>, and <strong>Luck<\/strong>, all derived from\u00a0a combination of the\u00a0three Disciplines and further enhanced by equipment choices.<\/p>\n<p>I seem to be getting a lot of requests to put out a demo, and I may do that for the PC soon with the completion of the starting area once I am happy with how Arashi animates and plays.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=470\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>The problem with developing a console game on the PC (or coming from PC gaming) is that you become accustomed to the smaller fonts and<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=470\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,21,78,25,10,7,6,18,80,110,13,71,14,17,309,4,84,15,33,90,67],"class_list":["post-470","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-action","tag-action-rpg","tag-arashi","tag-art","tag-development","tag-game","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-ket","tag-music","tag-pc","tag-rpg","tag-shadowdawn","tag-shadowdawn-genesis","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/470","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=470"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/470\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=470"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=470"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=470"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}