{"id":489,"date":"2011-02-07T10:20:03","date_gmt":"2011-02-07T18:20:03","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=489"},"modified":"2015-12-17T16:57:19","modified_gmt":"2015-12-18T00:57:19","slug":"looking-back-without-looking-back","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=489","title":{"rendered":"Looking Back Without Looking Back"},"content":{"rendered":"<figure id=\"attachment_490\" aria-describedby=\"caption-attachment-490\" style=\"width: 221px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/02\/Arashi_Ket_roughscan_UI.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-490 \" title=\"Arashi_Ket_roughscan_UI\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/02\/Arashi_Ket_roughscan_UI-221x300.jpg\" alt=\"Arashi and Ket rough draft for UI\" width=\"221\" height=\"300\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/02\/Arashi_Ket_roughscan_UI-221x300.jpg 221w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/02\/Arashi_Ket_roughscan_UI.jpg 600w\" sizes=\"auto, (max-width: 221px) 100vw, 221px\" \/><\/a><figcaption id=\"caption-attachment-490\" class=\"wp-caption-text\">Arashi and Ket rough draft for UI<\/figcaption><\/figure>\n<p>At this time last year, I didn&#8217;t even have an Xbox 360, all the artwork and animation I had in place was temporary and I barely had a functional game.\u00a0 I&#8217;m fairly proud of how far I&#8217;ve come since then, especially given how complex this game has turned out to be.<\/p>\n<\/div>\n<div class=\"mceTemp\" style=\"text-align: left;\">The main story script, with all primary characters&#8217; dialog (optional or cutscene), is probably going to run a week past my self-imposed deadline of today.\u00a0 Even so, what I have already is very exciting; this is going to be quite\u00a0the\u00a0game.\u00a0\u00a0Judging from\u00a0many recent analyst&#8217;s articles, one\u00a0would probably think that&#8217;s suicide in this day and age of quick diversion games, but I wanted to make something more for the core fans of the RPG genre while still making the game accessible to non-RPG fans willing to give them another shot.<\/div>\n<div class=\"mceTemp\" style=\"text-align: left;\"><!--more-->As you can see, I posted some rough artwork to be used for the user interface.\u00a0 These portraits are for the main menu, when showing who is in your party (and their current vital statistics).\u00a0 I know many of you are probably wondering where the artwork for the other six characters are, but I&#8217;m waiting a bit longer for that big reveal.\u00a0 I&#8217;ve shown their designs to others to get some input, and pretty\u00a0hyped about every last one now.\u00a0 Once I clean the lines up on this particular series though, the eight characters will finally all have full support in the game engine, so it won&#8217;t be just the &#8220;Arashi and Ket show&#8221; any longer.<\/div>\n<div class=\"mceTemp\" style=\"text-align: left;\">Furthermore, the final combat system is in place.\u00a0This one is going to be interesting to see the reaction to, because it expands on the now-common three-character party system in a whole new way.\u00a0 I have yet to see a game do this, ever, so I can&#8217;t really wait to see what people think of this particular innovation.\u00a0 I just have to make sure I don&#8217;t waste my chance and implement it halfway \ud83d\ude42<\/div>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=489\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>At this time last year, I didn&#8217;t even have an Xbox 360, all the artwork and animation I had in place was temporary and I<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=489\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,78,11,25,10,8,38,18,80,110,13,71,72,309,4,84,144,122,15,33,90,67],"class_list":["post-489","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-action-rpg","tag-anime","tag-arashi","tag-art","tag-concept-art","tag-controls","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-ket","tag-menus","tag-rpg","tag-shadowdawn","tag-shadowdawn-genesis","tag-xbig","tag-xblig","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/489","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=489"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/489\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=489"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=489"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=489"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}