{"id":534,"date":"2011-04-24T17:17:24","date_gmt":"2011-04-25T00:17:24","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=534"},"modified":"2015-12-17T16:53:22","modified_gmt":"2015-12-18T00:53:22","slug":"first-look-at-final-production-art","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=534","title":{"rendered":"Updated Production Art"},"content":{"rendered":"<figure id=\"attachment_535\" aria-describedby=\"caption-attachment-535\" style=\"width: 701px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/04\/ArashiProfile15.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-535\" title=\"ArashiProfile15\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/04\/ArashiProfile15.jpg\" alt=\"Arashi seems happy\" width=\"701\" height=\"1000\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/04\/ArashiProfile15.jpg 701w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/04\/ArashiProfile15-210x300.jpg 210w\" sizes=\"auto, (max-width: 701px) 100vw, 701px\" \/><\/a><figcaption id=\"caption-attachment-535\" class=\"wp-caption-text\">Arashi seems happy<\/figcaption><\/figure>\n<p>The month of April seems to\u00a0have come and gone so quickly, and it doesn&#8217;t\u00a0feel like I&#8217;ve gotten a terrible amount of work done.\u00a0 That&#8217;s not the truth however, as I&#8217;ve done a LOT of coding for the menu system, and finishing off all the game&#8217;s full functionality &#8211; especially oft-postponed party systems and tactics.\u00a0 I didn&#8217;t realize how important menu transitions would be for a rough prototype video footage, but it was the #1 complaint from people who watched it and I decided I&#8217;d take care of all that before I went any further.\u00a0 It took more time than I thought to code everything, since practically every menu is customized &#8211; there is very little in common to make a useful object class shared between each, except this one aspect.\u00a0 But to be fair, the game just feels&#8230; right, when things fade\/slide in rather than pop up immediately.\u00a0 I made sure to keep all the transitions quick so the effect is subtle, but it&#8217;s the subtle things that add up to the full exprience.\u00a0 The quill cursor also now\u00a0smoothly moves to each new menu option (quickly of course) which is a useful interface feature &#8211; if things just pop up at the new menu item, it may be hard to see what changed.\u00a0 With the quill moving, the user&#8217;s eyes are drawn to the new selection.<\/p>\n<p>Above is potential production artwork for the main character Arashi Kageyama in <em>Shadowdawn Genesis. <\/em>It&#8217;s not the ONLY production art for her, but it&#8217;s the latest one for promotional uses.\u00a0 The other two are her dialog portrait and her status screen art (which is a more vibrant action pose), and I&#8217;ll share those later down the road.\u00a0 Also I promise to have the\u00a0other main characters shown soon&#8230; the game hasn&#8217;t been announced yet so I have honestly been keeping their identities and designs close to the vest.\u00a0 It&#8217;s nearing time for a full reveal of the game to the press though, so I can&#8217;t put that off forever.<\/p>\n<p>For posterity&#8217;s sake, I wanted to say that when I first wanted to make <em>Shadowdawn<\/em>, I was definitely\u00a0not an artist &#8211; in fact I didn&#8217;t start drawing until after high school unlike most artists, simply because\u00a0it just never occurred to me to try it.\u00a0 There&#8217;s still\u00a0about 1 and a half years of drawing that I simply refuse to put online, but even the ones I&#8217;m about to share aren&#8217;t exactly the high point of my career.\u00a0 Still, I wanted to show the evolution of the character design for Arashi, and the evolution of my art style to show where I came from.\u00a0 Keep in mind that until this project started, Arashi was designed a bit older and\u00a0more dedicated to her fighting\u00a0(the story to <em>Shadowdawn <\/em>is set 4 years after <em>Shadowdawn: Genesis<\/em>)<\/p>\n<p>It&#8217;s interesting to note that the top row (and the larger portraits to the left) are all artwork I&#8217;ve drawn since the start of this project in November 2009, so even in that short time I&#8217;ve really been happy with how far I&#8217;ve come.\u00a0 Before that, I think it was a real effort to force myself to draw, I was so discouraged from a lot that was going wrong in my life.\u00a0 But like I was saying to a fellow developer on twitter, there&#8217;s something to drawing with a purpose, I think it&#8217;s helped me far more than just drawing for the heck of it.\u00a0 The middle row is artwork I drew in 2005\/2006 when I had practically given up making a game &#8211; my shift had turned to making it a manga.\u00a0 But I quickly realized I had a hard time with sequential art and eventually even that fell to the side.\u00a0 The bottom row is from 1999-2001, the years I was working with my friend Jessica to make the original <em>Shadowdawn<\/em>.\u00a0 Don&#8217;t judge me too hard, I was still learning to draw back then&#8230; well\u00a0I&#8217;m still learning now\u00a0\ud83d\ude42 Hope you enjoy this archival piece, and look forward to more of the cast in the next update!<\/p>\n<figure id=\"attachment_536\" aria-describedby=\"caption-attachment-536\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/04\/ArashiEvolution.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-536\" title=\"ArashiEvolution\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/04\/ArashiEvolution-1024x576.jpg\" alt=\"Evolution of Arashi's character design\" width=\"600\" height=\"337\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/04\/ArashiEvolution-1024x576.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/04\/ArashiEvolution-300x168.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/04\/ArashiEvolution.jpg 1920w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-536\" class=\"wp-caption-text\">Evolution of Arashi&#8217;s character design<\/figcaption><\/figure>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=534\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>The month of April seems to\u00a0have come and gone so quickly, and it doesn&#8217;t\u00a0feel like I&#8217;ve gotten a terrible amount of work done.\u00a0 That&#8217;s not<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=534\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,78,11,25,10,8,7,6,18,80,110,13,72,17,309,20,4,84,15,33,67],"class_list":["post-534","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-action-rpg","tag-anime","tag-arashi","tag-art","tag-concept-art","tag-development","tag-game","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-menus","tag-pc","tag-rpg","tag-samurai","tag-shadowdawn","tag-shadowdawn-genesis","tag-xbox-360","tag-xbox-live","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/534","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=534"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/534\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=534"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=534"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=534"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}