{"id":541,"date":"2011-04-30T02:13:33","date_gmt":"2011-04-30T09:13:33","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=541"},"modified":"2015-12-17T16:51:18","modified_gmt":"2015-12-18T00:51:18","slug":"time-distortions","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=541","title":{"rendered":"Time Distortions"},"content":{"rendered":"<p>This weekend, I added yet another element to the engine, which is more a special effect than anything: time distortions.\u00a0 This is a fancy term for the &#8220;bullet time&#8221;-like effect when things slow down (but not the framerate) or &#8211;\u00a0if I wanted to &#8211; speed up.\u00a0 Just another element I can use with my usecode scripting language.\u00a0 It can also exclude specific actors or projectiles if a specific animation needs to run in real time while the rest of the world slows down (or pauses).<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=541\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>This weekend, I added yet another element to the engine, which is more a special effect than anything: time distortions.\u00a0 This is a fancy term<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=541\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,78,11,25,158,157,7,159,6,18,80,110,13,72,17,309,4,84,160,28,15,33,90,67],"class_list":["post-541","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-action-rpg","tag-anime","tag-arashi","tag-dbp","tag-dbp2011","tag-development","tag-dreambuildplay","tag-game","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-menus","tag-pc","tag-rpg","tag-shadowdawn","tag-shadowdawn-genesis","tag-time-distortion","tag-timing","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/541","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=541"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/541\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=541"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=541"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=541"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}