{"id":547,"date":"2011-05-05T02:49:08","date_gmt":"2011-05-05T09:49:08","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=547"},"modified":"2015-12-17T16:50:27","modified_gmt":"2015-12-18T00:50:27","slug":"forty-days-and-forty-nights","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=547","title":{"rendered":"Forty Days and Forty Nights"},"content":{"rendered":"<p>The word <em>forty <\/em>always looks wrong to me.\u00a0 I think it&#8217;s just a lack of exposure, though; typically you&#8217;re supposed to use actual numbers at this point for proper grammar, but it&#8217;s a blog entry and I&#8217;ll be what I wanna do!<\/p>\n<p>That said, my main objective is to make the\u00a0whole first level playable, with all features in place.\u00a0 I sincerely doubt I&#8217;ll make it to the first city of the game, which occurs after this intro level, but if production somehow goes faster than expected I&#8217;ll do what I can to\u00a0place in\u00a0this competition.\u00a0 But one thing I won&#8217;t do is sacrifice the game itself, which I feel would be far worse than losing.\u00a0 It would honestly be\u00a0a miracle if I finished every aspect of the first level by then, but even if I don&#8217;t, I&#8217;ll still be entering DBP, as per the recommendation of a couple fellow XBLIG devs.<\/p>\n<p>I may have a hard time writing long entries to the blog like this with such a tight schedule, but I do want to at least update what has been completed regularly.\u00a0 It would be nice if I could add one entry every day for the next forty days, so we&#8217;ll see.<\/p>\n<p>Tonight:<\/p>\n<p>&#8211; Finally completed character-specific equipment restrictions in the menus.\u00a0 No longer can Ket equip Arashi&#8217;s custom fighting coat, much to his chagrin.<\/p>\n<p>&#8211; Added the\u00a0Titles\/Rank system to the other 7 playable characters.\u00a0 Coming up with a good variety of them will be amusing.<\/p>\n<p>&#8211; Some graphical additions and adjustments to the character status and equipment menus.\u00a0 Finally have the &#8220;available equipment list&#8221; for the selected slot show there&#8217;s more than 3\u00a0choices (if applicable).<\/p>\n<p>&#8211; Working on the collision size for Arashi&#8217;s basic\u00a0sword attacks.\u00a0 This has been a thorn in my side, very hard to adjust since the AI isn&#8217;t exactly passive enough to get it pixel-accurate, but I suppose if I have to I can create an enemy with no intelligence just to get it exact.<\/p>\n<p>&#8211; Currently adding a row of party member profiles at the bottom of the status and equipment\u00a0menus that shows a graphic of who is being looked at and who is the next or previous party member that can be viewed (by pressing R or L buttons).<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=547\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>The word forty always looks wrong to me.\u00a0 I think it&#8217;s just a lack of exposure, though; typically you&#8217;re supposed to use actual numbers at<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=547\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[21,78,22,11,25,29,158,161,157,7,162,80,110,13,72,17,309,4,84,15,33,90,67],"class_list":["post-547","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-action","tag-action-rpg","tag-adventure","tag-anime","tag-arashi","tag-collision","tag-dbp","tag-dbp-2011","tag-dbp2011","tag-development","tag-dream-build-play","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-menus","tag-pc","tag-rpg","tag-shadowdawn","tag-shadowdawn-genesis","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/547","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=547"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/547\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=547"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=547"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=547"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}