{"id":56,"date":"2009-11-10T01:50:39","date_gmt":"2009-11-10T09:50:39","guid":{"rendered":"http:\/\/legendofeuterra.com\/devblog\/?p=56"},"modified":"2009-11-10T01:54:34","modified_gmt":"2009-11-10T09:54:34","slug":"adjustments-because-tweak-is-a-naughty-word","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=56","title":{"rendered":"Adjustments, because &#8220;Tweak&#8221; is a naughty word"},"content":{"rendered":"<p>An astute eye probably caught that my bokken slash didn&#8217;t actually connect with the kittri in the last screenshot.\u00a0 One of the longest standing bugs in the game was the overly large and mispositioned collision zone of Arashi&#8217;s attacks, which really shouldn&#8217;t have been an issue for that long, I was just lazy about fixing it.\u00a0 Needless to say it&#8217;s been taken care of now \ud83d\ude21<\/p>\n<p>There&#8217;s still a little fine tuning I want to add to the AI&#8230; when a monster is close enough it&#8217;ll sometimes hop around to Arashi&#8217;s side before biting at her.\u00a0 Some might actually consider it pretty smart, especially when the Defend button is implemented (one of the\u00a0additions for this week)\u00a0but it&#8217;s unintended and kind of unnatural for a low level mob to be using advanced combat tactics.\u00a0 Once I get home from work (yes, I do have a real job while I&#8217;m doing this!)\u00a0 I\u00a0will make a check to see if the monster is already close enough to melee, if so then it won&#8217;t try to move.<\/p>\n<p>Some other things I need to adjust: Arashi&#8217;s base movement speed.\u00a0 Thinking about it, I think she moves too fast which makes controls a little loose.\u00a0 When she&#8217;s Dashing I don&#8217;t mind as much, but normal movement should be a little easier to put her in the right position to attack exact areas, especially for the design of the later bosses.<\/p>\n<p>I&#8217;ve added invisible collisions to the MapObject class, which will help in shaping collisions for oddly shaped objects.\u00a0 This will also come into play when I add what I call &#8216;usecode&#8217;, or basically RPG scripting for searching, collecting, and general interaction.\u00a0 I already have a very robust\u00a0usecode routine from the OpenGL game I tried to make, so\u00a0I can just copy all that over (it was very easy to use and powerful too).<\/p>\n<p>Also, mental note: I need to add a weather layer.\u00a0 Nothing sets an atmosphere better than weather, especially since a majority of the game is outdoors.\u00a0 Unfortunately, the Foxfire Empire isn&#8217;t known for its snow, which is what I would have liked to add the most \ud83d\ude41<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=56\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>An astute eye probably caught that my bokken slash didn&#8217;t actually connect with the kittri in the last screenshot.\u00a0 One of the longest standing bugs<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=56\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[21,25,32,29,38,7,6,18,13,26,309,37,4,28,36,35,15],"class_list":["post-56","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-action","tag-arashi","tag-artificial-intelligence","tag-collision","tag-controls","tag-development","tag-game","tag-independent","tag-jrpg","tag-map","tag-rpg","tag-scripting","tag-shadowdawn","tag-timing","tag-usecode","tag-weather","tag-xbox-360"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/56","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=56"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/56\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=56"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=56"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=56"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}