{"id":62,"date":"2009-11-27T15:11:04","date_gmt":"2009-11-27T23:11:04","guid":{"rendered":"http:\/\/legendofeuterra.com\/devblog\/?p=62"},"modified":"2010-01-09T02:09:36","modified_gmt":"2010-01-09T10:09:36","slug":"still-going","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=62","title":{"rendered":"Still Going"},"content":{"rendered":"<p>Hope everyone had a great Thanksgiving \ud83d\ude42<\/p>\n<p>I&#8217;m taking the time now to let people know I&#8217;m still alive, since it has been relatively long time since my last post.\u00a0 The reason is I ran out of things to program for the moment; I need real art assets, which take quite awhile to do for 2D animation.\u00a0 I will be finishing this up as soon as I can so please bear with me&#8230; I need at least the base animations to keep working on the programming to make their timing work with the combat actions I&#8217;ve already implemented\u00a0lol.<\/p>\n<p>Things to do for coding:<\/p>\n<ul>\n<li>Menus.\u00a0 There isn&#8217;t a whole lot of equipment planned for the game, but it&#8217;s there.\u00a0 Also there will be status attributes, so I need a way to show these.<\/li>\n<li>Have to design special fx and color flashes for both Arashi and enemies taking damage.\u00a0 Blue for parry, red for taking damage, that sort of thing.<\/li>\n<li>Adding the dialogue windows and usecode to make them appear.<\/li>\n<\/ul>\n<p>Really not a whole lot left lol, so\u00a0level design and art are the bottlenecks at the moment.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=62\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>Hope everyone had a great Thanksgiving \ud83d\ude42 I&#8217;m taking the time now to let people know I&#8217;m still alive, since it has been relatively long<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=62\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,10,8,7,6,26,37,4,36,15],"class_list":["post-62","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-art","tag-concept-art","tag-development","tag-game","tag-map","tag-scripting","tag-shadowdawn","tag-usecode","tag-xbox-360"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/62","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=62"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/62\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=62"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=62"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=62"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}