{"id":622,"date":"2011-08-09T14:38:48","date_gmt":"2011-08-09T21:38:48","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=622"},"modified":"2011-08-10T11:09:19","modified_gmt":"2011-08-10T18:09:19","slug":"a-characters-weapon-proficiency","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=622","title":{"rendered":"A Character&#8217;s Weapon Proficiency"},"content":{"rendered":"<p>So, if it&#8217;s not incredibly obvious by now, Arashi&#8217;s main focus is entirely on the sword as a weapon &#8211; this is even one of the central themes of her story. Given that she, unlike other realtime RPG heroes, actually has a party to support her\u00a0I&#8217;m not so worried about her weapon variety as other action RPGs are.\u00a0 In solo character\u00a0action RPGs, I can understand the main character being able to use different weapons for different situations because it&#8217;s part of the strategy and puzzle solving, but the problem there is how can someone be able to use every weapon they pick up with perfect proficiency, limited only by the player&#8217;s ability to use the controls?<\/p>\n<p>I have been toying with letting Arashi use generic weapons in the Item Wheel, which is effectively dual-wielding her sword and say&#8230; a spear or gun.\u00a0 But the problem is that she is just not meant to be skilled with any weapons other than her main, so using a gun for example would be inefficient and woefully\u00a0inaccurate.\u00a0 I&#8217;ve been trying to determine if I should bother with this implementation or not, because I don&#8217;t want to completely lampshade the fact there may be a beginner-level use for the long reach of a spear or ranged attack of a gun, but I also don&#8217;t want the players to rely heavily on a weapon that detracts from Arashi&#8217;s main training as a blademaster.<\/p>\n<p>So, the main options I have here:<\/p>\n<ul>\n<li>Arashi is only able to use her swords, and no other weapon (except regular tools and spells)<\/li>\n<li>Arashi can use weapons but with very low accuracy and attack speed &#8211; for example, firing a gun would take her time to aim before firing one shot, and even then it wouldn&#8217;t necessarily hit even if the enemy is lined up. Not to say that\u00a0a stray bullet wouldn&#8217;t hit something nearby&#8230;<\/li>\n<li>Arashi can use weapons with normal, player-controlled proficiency, but they are balanced to be weaker and possibly slower recovery times to counter their other advantages.\u00a0 Long reload times for ammunition-based weaponry.<\/li>\n<li>Have a set number of secondary weapons she can use in the Item Wheel in tandem with the sword, but their effectiveness is directly influenced by the training Disciplines in her main weapon.\u00a0 This makes the most sense fitting with the theme of the game, but also changes the nature of combat drastically.\u00a0 This would also be the hardest to implement and take even more time to do&#8230;<\/li>\n<\/ul>\n<p>What would you find most fun?<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=622\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>So, if it&#8217;s not incredibly obvious by now, Arashi&#8217;s main focus is entirely on the sword as a weapon &#8211; this is even one of<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=622\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,78,22,25,195,38,7,6,18,80,110,13,194,17,97,309,20,4,84,113,15,33,90,67],"class_list":["post-622","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-action-rpg","tag-adventure","tag-arashi","tag-bokken","tag-controls","tag-development","tag-game","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-katana","tag-pc","tag-pink-hair","tag-rpg","tag-samurai","tag-shadowdawn","tag-shadowdawn-genesis","tag-weapons","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/622","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=622"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/622\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=622"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=622"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=622"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}