{"id":641,"date":"2011-12-29T17:04:10","date_gmt":"2011-12-30T01:04:10","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=641"},"modified":"2015-12-17T18:34:03","modified_gmt":"2015-12-18T02:34:03","slug":"it-takes-character","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=641","title":{"rendered":"It Takes Character"},"content":{"rendered":"<p>I truly apologize for the lack of updates. \u00a0The game development is still going strong and is always coming along with new art, music, and writing every day. Thank you for your patience.<\/p>\n<p>Today I want to begin a proper share of the new artwork for the main characters. \u00a0We&#8217;ll start with Arashi, of course, since she is the main character, but I have already released up to four characters in the wild if you are really curious and can&#8217;t wait for the write-ups.<\/p>\n<figure id=\"attachment_642\" aria-describedby=\"caption-attachment-642\" style=\"width: 360px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/12\/Arashi-Kageyama-poster-smaller.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-642 \" title=\"Arashi Kageyama\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/12\/Arashi-Kageyama-poster-smaller.jpg\" alt=\"Arashi Kageyama\" width=\"360\" height=\"540\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/12\/Arashi-Kageyama-poster-smaller.jpg 600w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2011\/12\/Arashi-Kageyama-poster-smaller-200x300.jpg 200w\" sizes=\"auto, (max-width: 360px) 100vw, 360px\" \/><\/a><figcaption id=\"caption-attachment-642\" class=\"wp-caption-text\">Arashi Kageyama<\/figcaption><\/figure>\n<p>Arashi Kageyama is one of the first characters I developed for <em>Shadowdawn<\/em>, over ten years ago. \u00a0It is quite interesting to me how much her concept has evolved, though some of the original elements have remained through this entire time (some story elements which I cannot say at this time due to spoilers). \u00a0At the time I was so insistent on a traditional samurai outfit for her, though I was also being heavily influenced by the bombastic outfit designs and artwork of <em>Langrisser <\/em>by Satoshi Urushihara.\u00a0\u00a0This of course gave way to the more &#8220;leather armor look&#8221; she still uses today. \u00a0As the original <em>Shadowdawn\u00a0<\/em>project is set 4 years later, her original concept was that of a dual-wielding swordmaster and ronin, because that was the popular thing at the time (thanks to <em>Rurouni Kenshin<\/em>) and Ket was always a companion from the very beginning. \u00a0Another major influence on her design and fighting mentality was the legendary samurai Miyamoto Musashi, which is still present in its own subtle ways from the current project up to her final evolution.<\/p>\n<p>Due to the origin-like story of this project, Arashi is an apprentice and she has not quite picked up her ability to wield two swords. I gave her longer, wild\u00a0hair to symbolize her youthfulness and undisciplined attitude which is one of her defining traits in this games. Also, she only uses a bokuto (a wooden sword) due to her apprenticeships. The choice for pink hair is a story-based one, which is the only reason I have retained it through these years, especially with the onslaught of characters with pink and rose-colored hair in the 2000s. I should note, in her very first color design, her hair shade was closer to purple (thanks to the Rose Prismacolor pencil).<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=641\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>I truly apologize for the lack of updates. \u00a0The game development is still going strong and is always coming along with new art, music, and<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=641\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,40],"tags":[39,78,11,25,205,10,43,8,7,23,6,18,80,110,13,71,17,309,4,84,15,33,90,67],"class_list":["post-641","post","type-post","status-publish","format-standard","hentry","category-game-development","category-game-news","tag-2d-animation","tag-action-rpg","tag-anime","tag-arashi","tag-arashi-kageyama","tag-art","tag-art-delay","tag-concept-art","tag-development","tag-euterra","tag-game","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-ket","tag-pc","tag-rpg","tag-shadowdawn","tag-shadowdawn-genesis","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/641","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=641"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/641\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=641"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=641"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=641"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}