{"id":698,"date":"2012-07-11T00:28:55","date_gmt":"2012-07-11T07:28:55","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=698"},"modified":"2012-07-11T04:58:20","modified_gmt":"2012-07-11T11:58:20","slug":"here-we-go-san-diego-comic-con-2012","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=698","title":{"rendered":"Here We Go&#8230; San Diego Comic-con 2012!"},"content":{"rendered":"<p>Just a quick blog before I head out to San Diego tomorrow to join the 5 day revelry that is Comic-con.\u00a0 I have had many plans this year fall through for conventions, so it&#8217;s a bit of a relief that the one I was sure I wasn&#8217;t going to get in I got a pass for.\u00a0 Next year I hope my Pro badge gets approved to avoid the stress of not knowing.<\/p>\n<p>Regarding <em>Shadowdawn: Genesis <\/em>progress, there was a plot hole at the start of a major arc in the game script that I had spent a year going over, trying to convince myself it was ok just to make sure the game stayed in focus on scope, but there was just no way I could\u00a0get characters to realize\u00a0important facts\u00a0without contrivances or deus ex machina to get Arashi and co. from point A to point B.\u00a0 I also needed to give more screen time to two of the party members to flesh out their story and involvement, so I did some major rewriting this last month.\u00a0 I really feel the changes are for the better and make for a much more exciting story.\u00a0 Now my desk is covered in index cards keeping the more non-linear elements manageable from this point on, but still trying to make sure the characters have plenty to say.\u00a0 One thing I&#8217;ve noticed is that when games lose their linearity, dialog tends to be simplified and impersonal (aside from the floating party member friendship\/romance arcs some games like BioWare have), I&#8217;m hoping my\u00a0method of\u00a0plot-writing\u00a0addresses that.<\/p>\n<p>Sorry for the short update, but thanks for reading and see you next time!<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=698\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>Just a quick blog before I head out to San Diego tomorrow to join the 5 day revelry that is Comic-con.\u00a0 I have had many<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=698\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,75],"tags":[22,25,98,7,6,18,80,110,13,17,309,99,4,84,85,15,33,90,67],"class_list":["post-698","post","type-post","status-publish","format-standard","hentry","category-game-development","category-site-news","tag-adventure","tag-arashi","tag-comic-con","tag-development","tag-game","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-pc","tag-rpg","tag-san-diego-comic-con","tag-shadowdawn","tag-shadowdawn-genesis","tag-writing","tag-xbox-360","tag-xbox-live","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/698","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=698"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/698\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=698"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=698"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=698"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}