{"id":76,"date":"2010-01-19T18:49:21","date_gmt":"2010-01-20T02:49:21","guid":{"rendered":"http:\/\/legendofeuterra.com\/devblog\/?p=76"},"modified":"2010-01-19T18:49:21","modified_gmt":"2010-01-20T02:49:21","slug":"homing-in-on-arashi","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=76","title":{"rendered":"Homing in on Arashi"},"content":{"rendered":"<figure id=\"attachment_77\" aria-describedby=\"caption-attachment-77\" style=\"width: 250px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/legendofeuterra.com\/devblog\/wp-content\/uploads\/2010\/01\/young_arashi_concept2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-77\" title=\"young_arashi_concept2\" src=\"http:\/\/legendofeuterra.com\/devblog\/wp-content\/uploads\/2010\/01\/young_arashi_concept2.jpg\" alt=\"Arashi in dress uniform\" width=\"250\" height=\"611\" \/><\/a><figcaption id=\"caption-attachment-77\" class=\"wp-caption-text\">I don&#39;t think green is her color<\/figcaption><\/figure>\n<p>Trying to create a samurai-in-training girl without using the typical design concepts for the stereotype has been difficult to say the least.\u00a0 Complicated by the fact that since designing Arashi no less than 3 major pink-haired blue(ish)-eyed main\u00a0females have made their way into games and\/or anime, maybe someone reading this can understand why it has taken me so long to finalize a design.<\/p>\n<p>I&#8217;m pretty close with this one for what I want, Arashi isn&#8217;t as confident in her abilities at the start of the story, since her entry into fighting has been late in life to say the least (and more a matter of convenience than a necessity).<\/p>\n<p>I do not think I will keep the green sleeves and coat, but I&#8217;m trying to find a trio of outfit colors that compliment each other but aren&#8217;t too dull (her older concept uses the orange-yellow and mauve pairing, but a third color has been tough to balance)<\/p>\n<p>Next step (regardless of the color issues, I do like the actual outfit) will be deciding once and for all how the sprites will look.\u00a0 With a high resolution game (this is currently targeted for 720p)\u00a0the sprites need to be crafted a way that still looks vibrant like the old console sprites, but with more detail animation isn&#8217;t as easy to pull off shortcuts such as mirroring or stationary body parts.<\/p>\n<p>Hope you,\u00a0like this concept a bit more, and the color should help pull out some details the original concept didn&#8217;t show.\u00a0 I&#8217;ll do my best to do a more complete CG to promote the game soon, and you&#8217;ll get to see the other characters in the story then.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=76\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>Trying to create a samurai-in-training girl without using the typical design concepts for the stereotype has been difficult to say the least.\u00a0 Complicated by the<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=76\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,11,25,10,9,8,7,6,13,12,309,20,4],"class_list":["post-76","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-anime","tag-arashi","tag-art","tag-concept","tag-concept-art","tag-development","tag-game","tag-jrpg","tag-manga","tag-rpg","tag-samurai","tag-shadowdawn"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/76","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=76"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/76\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=76"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=76"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=76"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}