{"id":82,"date":"2010-02-03T13:30:45","date_gmt":"2010-02-03T21:30:45","guid":{"rendered":"http:\/\/legendofeuterra.com\/devblog\/?p=82"},"modified":"2010-02-03T13:30:45","modified_gmt":"2010-02-03T21:30:45","slug":"of-sprites-and-kittris","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=82","title":{"rendered":"Of Sprites and Kittris"},"content":{"rendered":"<figure id=\"attachment_83\" aria-describedby=\"caption-attachment-83\" style=\"width: 618px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/legendofeuterra.com\/devblog\/wp-content\/uploads\/2010\/02\/screenshot9.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-83\" title=\"screenshot9\" src=\"http:\/\/legendofeuterra.com\/devblog\/wp-content\/uploads\/2010\/02\/screenshot9.jpg\" alt=\"Arashi's new sprite graphic\" width=\"618\" height=\"198\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/02\/screenshot9.jpg 618w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/02\/screenshot9-300x96.jpg 300w\" sizes=\"auto, (max-width: 618px) 100vw, 618px\" \/><\/a><figcaption id=\"caption-attachment-83\" class=\"wp-caption-text\">Arashi really hates kittris<\/figcaption><\/figure>\n<p>Today I finally sat myself down and drew the first of potentially 126 frames of animation for Arashi.\u00a0 I may still hire the pixel artist to do the smaller artwork, he is really talented, but I don&#8217;t think for the Xbox 360 release of Shadowdawn Genesis that 32&#215;32 will transfer well to a large screen.<\/p>\n<p>So here you see the final sprite artwork for Arashi, about the only thing that is finalized so far (one step at a time right?)\u00a0 I wasn&#8217;t going to go with chibi look, but I realized that unless this is a fighting game with the character and rival being the only focus of the entire game, I needed to make the artwork small enough.\u00a0 And if it gets to this size, realistic proportions just don&#8217;t work, you get no face and outfit designs kind of turn into a blurry mess.<\/p>\n<p>But this is about the first real indication of the style of game I&#8217;m trying to make, and I hope you like it.\u00a0 For what it&#8217;s worth, seeing the finished graphic blend in with the test level brought a tear to my eye.\u00a0 Or maybe that was just dust&#8230; I really need a working vacuum.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=82\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>Today I finally sat myself down and drew the first of potentially 126 frames of animation for Arashi.\u00a0 I may still hire the pixel artist<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=82\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,22,11,25,10,7,23,6,18,13,12,309,4,15],"class_list":["post-82","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-adventure","tag-anime","tag-arashi","tag-art","tag-development","tag-euterra","tag-game","tag-independent","tag-jrpg","tag-manga","tag-rpg","tag-shadowdawn","tag-xbox-360"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/82","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=82"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/82\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=82"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=82"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=82"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}