{"id":839,"date":"2015-02-07T11:16:31","date_gmt":"2015-02-07T19:16:31","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=839"},"modified":"2015-12-26T19:41:04","modified_gmt":"2015-12-27T03:41:04","slug":"sauntering-along","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=839","title":{"rendered":"Sauntering Along"},"content":{"rendered":"<figure id=\"attachment_840\" aria-describedby=\"caption-attachment-840\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2015\/02\/silverlight_lake_ruins_campsite_mid.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-840\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2015\/02\/silverlight_lake_ruins_campsite_mid-1024x576.jpg\" alt=\"Arashi, Ket, Shion, and Tristen outside the Silverlight Lake Ruins.\" width=\"600\" height=\"338\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2015\/02\/silverlight_lake_ruins_campsite_mid-1024x576.jpg 1024w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2015\/02\/silverlight_lake_ruins_campsite_mid-300x169.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/a><figcaption id=\"caption-attachment-840\" class=\"wp-caption-text\">Camping above the misty lake.<\/figcaption><\/figure>\n<p>I&#8217;ve spent most of the last year tinkering with every aspect of <em>Shadowdawn: Genesis<\/em> from the character designs, the script, the game engine and platform, and even gameplay design in order to stand out in a rapidly expanding field of independently-developed RPGs. But now, it&#8217;s time to start pushing forward instead of looking back.<\/p>\n<p>Today is a concept portrait of the outskirts in the first area of the game, where Arashi and Ket are taking a breather after tracking down Prince Tristen and Shion (a playable character I have yet to properly reveal here, I know, but details will come soon). Hope you enjoy it.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=839\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve spent most of the last year tinkering with every aspect of Shadowdawn: Genesis from the character designs, the script, the game engine and platform,<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=839\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":966,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[259,3],"tags":[39,78,25,205,10,9,8,7,18,80,110,13,71,262,70,26,17,300,251,88,309,4,84,201,299,301,120,35,15,90,67],"class_list":["post-839","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-art-2","category-game-development","tag-2d-animation","tag-action-rpg","tag-arashi","tag-arashi-kageyama","tag-art","tag-concept","tag-concept-art","tag-development","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-ket","tag-ket-the-blackwing","tag-lighting","tag-map","tag-pc","tag-prince-tristen-valgus","tag-ps-vita","tag-role-playing-game","tag-rpg","tag-shadowdawn","tag-shadowdawn-genesis","tag-shion","tag-shion-nagaishi","tag-silverlight-lake","tag-tristen","tag-weather","tag-xbox-360","tag-xbox-live-indie-games","tag-xna"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/839","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=839"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/839\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/media\/966"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=839"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=839"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=839"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}