{"id":85,"date":"2010-02-06T22:16:13","date_gmt":"2010-02-07T06:16:13","guid":{"rendered":"http:\/\/legendofeuterra.com\/devblog\/?p=85"},"modified":"2010-02-06T22:20:17","modified_gmt":"2010-02-07T06:20:17","slug":"bringing-arashi-to-life","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=85","title":{"rendered":"Bringing Arashi to Life"},"content":{"rendered":"<figure id=\"attachment_86\" aria-describedby=\"caption-attachment-86\" style=\"width: 135px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/legendofeuterra.com\/devblog\/wp-content\/uploads\/2010\/02\/screenshot10a.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-86  \" title=\"screenshot10a\" src=\"http:\/\/legendofeuterra.com\/devblog\/wp-content\/uploads\/2010\/02\/screenshot10a.jpg\" alt=\"Is she meditating, or did something get caught in her eye\" width=\"135\" height=\"131\" \/><\/a><figcaption id=\"caption-attachment-86\" class=\"wp-caption-text\">Yes, she can blink and breathe<\/figcaption><\/figure>\n<p>This weekend I just wanted to share some of the work I&#8217;ve been doing with Arashi&#8217;s animations.\u00a0 To the left, you can see her facing down (I finished her idle poses for all 4 facing directions), and she is mid breath and blinking.\u00a0 These two animations are actually separated and unpredictable, like a real human would have.\u00a0 I haven&#8217;t programmed it yet, but after attacking I want her to breathe a little faster for a few seconds while she calms down, and gradually resume her relaxed stance.\u00a0 It won&#8217;t take much effort on my end to add that.<\/p>\n<div class=\"mceTemp\">Also, much more excitingly, I finally started animating her attacks.\u00a0 It&#8217;s a lot of work to animate frame by frame, but I think the result is going to be worth it.\u00a0 For now, the bokuto (her beginning weapon) is still using the old test animations, but after I finish the frames I&#8217;ll reanimate the bokuto for its final form and of course to match her hand motions.\u00a0 I will also be making it stay readied in combat areas, instead of it appearing out of nowhere when she attacks.<\/div>\n<div class=\"mceTemp\">I know these posts aren&#8217;t very exciting for the casual observer, but for me procrastinating about&#8230; 6 years to make this game, every little bit is a huge motivational boost.\u00a0 See you next update \ud83d\ude42<\/p>\n<figure id=\"attachment_91\" aria-describedby=\"caption-attachment-91\" style=\"width: 135px\" class=\"wp-caption alignright\"><a href=\"http:\/\/legendofeuterra.com\/devblog\/wp-content\/uploads\/2010\/02\/screenshot10b1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-91\" title=\"screenshot10b\" src=\"http:\/\/legendofeuterra.com\/devblog\/wp-content\/uploads\/2010\/02\/screenshot10b1.jpg\" alt=\"Arashi really needs to practice her grip\" width=\"135\" height=\"131\" \/><\/a><figcaption id=\"caption-attachment-91\" class=\"wp-caption-text\">And she can slash, too!<\/figcaption><\/figure>\n<\/div>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=85\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>This weekend I just wanted to share some of the work I&#8217;ve been doing with Arashi&#8217;s animations.\u00a0 To the left, you can see her facing<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=85\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,21,11,25,10,7,6,18,13,309,20,4,15],"class_list":["post-85","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-action","tag-anime","tag-arashi","tag-art","tag-development","tag-game","tag-independent","tag-jrpg","tag-rpg","tag-samurai","tag-shadowdawn","tag-xbox-360"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/85","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=85"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/85\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=85"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=85"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=85"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}