{"id":93,"date":"2010-02-08T07:54:51","date_gmt":"2010-02-08T15:54:51","guid":{"rendered":"http:\/\/legendofeuterra.com\/devblog\/?p=93"},"modified":"2010-03-17T02:44:50","modified_gmt":"2010-03-17T09:44:50","slug":"mapping-progress","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=93","title":{"rendered":"Mapping Progress"},"content":{"rendered":"<p style=\"text-align: center;\">\n<figure id=\"attachment_94\" aria-describedby=\"caption-attachment-94\" style=\"width: 614px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/legendofeuterra.com\/devblog\/wp-content\/uploads\/2010\/02\/screenshot11.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-94  \" title=\"screenshot11\" src=\"http:\/\/legendofeuterra.com\/devblog\/wp-content\/uploads\/2010\/02\/screenshot11.jpg\" alt=\"Kittri hoard\" width=\"614\" height=\"345\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/02\/screenshot11.jpg 1278w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/02\/screenshot11-300x168.jpg 300w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2010\/02\/screenshot11-1024x575.jpg 1024w\" sizes=\"auto, (max-width: 614px) 100vw, 614px\" \/><\/a><figcaption id=\"caption-attachment-94\" class=\"wp-caption-text\">Some updated engine features<\/figcaption><\/figure>\n<p>I&#8217;ve been drawing so much my hand is cramping up, so I decided to work on the engine a bit more.\u00a0 Not much has changed since last time since it already has plenty of features, but you may notice if you study this screenshot that the test elm tree graphic is being resized several times.\u00a0 This is part of the level file and is extremely easy to change, which will help with the actual level design using as little new graphics as possible.<\/p>\n<p>Also, I&#8217;ve added the mini-map.\u00a0 In a large contiguous world with potentially complex dungeon mazes, an in-game\u00a0map is almost required so I figured I&#8217;d add one, which shows impassable areas and the name of the current area.\u00a0 Eventually, there will be red dots where enemies are located but this is only a passive ability when Arashi equips a certain\u00a0item.\u00a0<\/p>\n<p>And as you may notice, Arashi&#8217;s bokken\u00a0finally matches her animation.\u00a0 I spent about an hour just hitting the attack button to watch how cool it looks in motion \ud83d\ude00<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=93\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been drawing so much my hand is cramping up, so I decided to work on the engine a bit more.\u00a0 Not much has changed<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=93\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[39,27,21,22,25,10,38,7,54,6,53,18,13,17,309,4,15],"class_list":["post-93","post","type-post","status-publish","format-standard","hentry","category-game-development","tag-2d-animation","tag-2d-tiles","tag-action","tag-adventure","tag-arashi","tag-art","tag-controls","tag-development","tag-engine-features","tag-game","tag-game-map","tag-independent","tag-jrpg","tag-pc","tag-rpg","tag-shadowdawn","tag-xbox-360"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/93","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=93"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/93\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=93"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=93"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=93"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}