{"id":940,"date":"2015-12-20T02:20:31","date_gmt":"2015-12-20T10:20:31","guid":{"rendered":"http:\/\/www.shadowdawngenesis.com\/devblog\/?p=940"},"modified":"2015-12-27T19:37:02","modified_gmt":"2015-12-28T03:37:02","slug":"the-light-of-genesis","status":"publish","type":"post","link":"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=940","title":{"rendered":"The Light of Genesis"},"content":{"rendered":"<p>It&#8217;s been awhile but here we are. I am a junior at UC Berkeley now, so my studies have been pretty hectic to get to this point, but that never culled my interest in working on my games. Between <em>Shadowdawn: Memory of Fractalis<\/em> and <em>Shadowdawn: Genesis<\/em> there has been a lot of progress and refinement in the themes and scope of the games. Now I&#8217;d like to start sharing some of what&#8217;s been going on!<\/p>\n<p>First, I&#8217;d like to note, after all this time,\u00a0that the &#8220;Genesis&#8221; subtitle for this entry in the <em>Shadowdawn<\/em> series is not and never has been\u00a0a marketing gimmick, or something that just sounded cool. I realize that since I started this project quite a few RPGs and other games have used the subtitle, but in every case it&#8217;s always been as a reference to the start of something: an origin story or first entry in the series. Without giving too much away: while\u00a0there is an origin story in this game (hard to avoid that with a new IP), it&#8217;s not the main focus. Yet, the subtitle mainly\u00a0serves to hint at one of the bigger aspects of the setting, that links across all the stories planned. <em>Memory of Fractalis<\/em> and <em>Shadowdawn: Genesis <\/em>are the titles that fully explore this concept, the pillar that many other tales build off of in some way. Other games\/stories will tackle the ideas behind the other aspects of the setting, so hopefully that won&#8217;t be too far off in the future.<\/p>\n<p>In any case, I&#8217;ve redesigned Arashi and Ket in an effort to motivate the last push to make my playable demo, so without further ado:<\/p>\n<figure id=\"attachment_941\" aria-describedby=\"caption-attachment-941\" style=\"width: 753px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2015\/12\/ArashiProfile23.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-941\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2015\/12\/ArashiProfile23.jpg\" alt=\"Arashi Kageyama\" width=\"753\" height=\"931\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2015\/12\/ArashiProfile23.jpg 753w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2015\/12\/ArashiProfile23-243x300.jpg 243w\" sizes=\"auto, (max-width: 753px) 100vw, 753px\" \/><\/a><figcaption id=\"caption-attachment-941\" class=\"wp-caption-text\">Arashi Kageyama<\/figcaption><\/figure>\n<p>After the large promotional artwork I worked on at the start of the year, I realized that the colors I used for Arashi were actually much better than what I had been using for years before. With a bit more focus on her costume design (and bringing her uniform more in-line with her male counterparts Shion and Yoshitaka) and some slight adjustments to the hues, I think I&#8217;ve finally got to a point where I can say there&#8217;s not much more I can do. This is pretty much the perfect vision I&#8217;ve had of her since I started the project, including portraying her personality which is something I&#8217;ve never quite managed to do, and it only took me years to get to this point. My art needed a long time to get to the stage it needed to, but I&#8217;m glad it&#8217;s finally getting there.<\/p>\n<figure id=\"attachment_942\" aria-describedby=\"caption-attachment-942\" style=\"width: 800px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.shadowdawngenesis.com\/devblog\/?attachment_id=942\" rel=\"attachment wp-att-942\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-942\" src=\"http:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2015\/12\/KetProfile23.jpg\" alt=\"Ket the Blackwing\" width=\"800\" height=\"804\" srcset=\"https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2015\/12\/KetProfile23.jpg 800w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2015\/12\/KetProfile23-150x150.jpg 150w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2015\/12\/KetProfile23-768x772.jpg 768w, https:\/\/www.shadowdawngenesis.com\/devblog\/wp-content\/upLoads\/2015\/12\/KetProfile23-60x60.jpg 60w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><figcaption id=\"caption-attachment-942\" class=\"wp-caption-text\">Ket the Blackwing<\/figcaption><\/figure>\n<p>Ket has been a vexing character for quite some time. Drawing animals is hard enough on its own, but I never could get a handle on how to give detail and personality to his face. I studied and sketched dozens of mountain lion faces until it fell closer into my natural drawing style and finally have a pretty happy medium in how I portray him. I could never remove him from the story so I just had to suck it up, but I think it&#8217;s finally paying off.<\/p>\n<div name=\"googleone_share_1\" style=\"position:relative;z-index:5;float: right; margin-left: 10px;\"><g:plusone size=\"tall\" count=\"1\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=940\"><\/g:plusone><\/div>","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been awhile but here we are. I am a junior at UC Berkeley now, so my studies have been pretty hectic to get to<a class=\"moretag\" href=\"https:\/\/www.shadowdawngenesis.com\/devblog\/?p=940\"> [&#8230;]<\/a><\/p>\n","protected":false},"author":1,"featured_media":980,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[259,3],"tags":[39,78,25,205,8,7,6,18,80,110,13,310,71,262,17,309,4,84],"class_list":["post-940","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-art-2","category-game-development","tag-2d-animation","tag-action-rpg","tag-arashi","tag-arashi-kageyama","tag-concept-art","tag-development","tag-game","tag-independent","tag-indie-game","tag-indie-rpg","tag-jrpg","tag-kageyama","tag-ket","tag-ket-the-blackwing","tag-pc","tag-rpg","tag-shadowdawn","tag-shadowdawn-genesis"],"_links":{"self":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/940","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=940"}],"version-history":[{"count":0,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/posts\/940\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=\/wp\/v2\/media\/980"}],"wp:attachment":[{"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=940"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=940"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.shadowdawngenesis.com\/devblog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=940"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}