A Summer Progress Report July 10, 2017July 13, 2017Nightfox Comment Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in [...]
Pixel by Pixel (Reupload) March 16, 2016July 10, 2017Nightfox Comment Recently, I moved on to spriting key frames, since I was tired of having the old stand-in sprites from the abandoned engine. This [...]
Quite the Start February 23, 2016February 24, 2016Nightfox 7 Since the start of 2016 I have been extremely focused on developing Shadowdawn: Genesis. The first priority was of course porting the original engine [...]
A Thief in the Dark December 27, 2015December 27, 2015Nightfox Comment Over the last two weeks I’ve managed to draw and finalize the designs of all eight playable characters. For me, this is quite [...]
The Light of Genesis December 20, 2015December 27, 2015Nightfox Comment It’s been awhile but here we are. I am a junior at UC Berkeley now, so my studies have been pretty hectic to [...]
Sauntering Along February 7, 2015December 26, 2015Nightfox Comment I’ve spent most of the last year tinkering with every aspect of Shadowdawn: Genesis from the character designs, the script, the game engine [...]