I’ve spent most of the last year tinkering with every aspect of Shadowdawn: Genesis from the character designs, the script, the game engine and platform, and even gameplay design in order to stand out in a rapidly expanding field of independently-developed RPGs. But now, it’s time to start pushing forward instead of looking back.
Today is a concept portrait of the outskirts in the first area of the game, where Arashi and Ket are taking a breather after tracking down Prince Tristen and Shion (a playable character I have yet to properly reveal here, I know, but details will come soon). Hope you enjoy it.