Into the Distance

 

To all the mothers out there, Happy Mother’s Day!  Of course that goes for my own mom as well, who is awesome.  Too bad she’s just not much of a gamer… well, yet 😉

Today:

– Started typing out the art/sound asset list (completed and to do) for the first area.  It seems manageable when it’s all spelled out.  I have to finish this sooner rather than later in order to get some help to make the competition deadline.

– Finally completed the entire status submenu including transitions effects for its various option windows.

– Fixed a couple bugs introduced with the new features, especially with NPC tactics.

– I was going to stay up late, but I think due to the weirdness of today, I am going to go to bed early and just work all day long.  If all goes to plan, tomorrow’s progress list will be much more impressive.

About Astrael

A long-time independent game developer that was lucky(?) enough to have grown up with the gaming industry. I am a programmer, a game designer, a concept and pixel artist, a music composer, and a novelist. This has been my dream for as long as I can remember, and I am determined to take advantage of every talent I hope I have to make it happen!

2 thoughts on “Into the Distance

  1. I figured I should post. I’ve been following what you’re doing for some six months now, and I know how discouraging it can be to feel like you’re only writing for yourself, so here!

    I recently began teaching myself C++ (my first programming language) and it’s kicking my butt, so I really respect what you’re doing. I’ve wanted to design games for several years and just recently gotten Unity (free) and downloaded XCode for Mac OS X along with a C++ book. I’m twenty and about to go to school to get a degree in programming, but my passion is design. I just need some direction….

    Ahem, I’m spilling my guts, but my point is that seeing an independent developer is very encouraging, AND my favorite genre is RPGs. That said, you have another guaranteed customer, plus I’ll be suggesting it and spreading word as best I can so you have to finish!

    1. Thanks so much for the support, it’s often a lonely battle working on a project of this magnitude (mostly) on my own and when someone takes the time to comment it adds that much more motivation to see it through to the end 🙂 I’d intended to post every day on the blog until the Dream.Build.Play 2011 competition deadline, but it’s hard to find time to write about new things constantly when there’s so many things (some things EXTREMELY boring like inventory rules and UI design tweaks) the game needs fine-tuned, but it’s also important for me to keep it updated because I have seen how many projects fail due to lack of interest from the developers and I don’t want anyone to think for a second that will ever happen here – this game is my life and that’s not ever going to change.

      Anyways, I’m a game designer, so I can relate to the troubles with C++ you are going through now, but you’re doing it and that’s all that matters! The fact you’re about to go to school for programming is a great start, but keep in mind a good designer also deals with some art, so if you can take ANY creative electives (doesn’t have to be drawing/illustration, just something to exercise that part of the brain) I’d recommend that. But that’s just what I would do if I had that opportunity… since I didn’t, you don’t have to take my word for it ;p Anyways, I’d love to check Unity out once I finish my first XNA project here, and possibly do a slow, tedious port to it for OS X lol. But that’s all down the road… need to get the game done first 🙂

      Glad to meet a fellow RPG fan! I hope this game doesn’t disappoint when it’s complete 🙂

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