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Menus are a necessary evil on a console-based game. I’m sure there’s a way to avoid using them entirely if this project was entirely PC-based, […]
Menus are a necessary evil on a console-based game. I’m sure there’s a way to avoid using them entirely if this project was entirely PC-based, […]
Arashi and Ket dicuss the situation This is a multi-screenshot endeavor today. Thanks to help from the XNA forums (most notably mtnPhil and scoy), I managed […]
Today is far from over, but my sinus-ravaging cold be damned I’m going to get as much done as I can. Unfortunately one of the […]
Shadowdawn Genesis development is getting really exciting from here now. There’s just a few more things I need to add to the projectile/weapon/effects class to be able […]
The teaser page has been updated with a bit more lively interface. I hope you like it, and especially the rearrangement of the main theme Forever […]
This has been a tough week for me so far, graphics literally make me drowsy. It’s like a mental block or something, when I start […]