
Easier Done than Said
A bit media heavy update, so bear with me: Since pictures say pretty much everything, this is the progress I’ve made on programming the inventory […]
A bit media heavy update, so bear with me: Since pictures say pretty much everything, this is the progress I’ve made on programming the inventory […]
I meant to get more done this weekend, but I was so tired Saturday I ended up spending 4 hours after work wasting time trying […]
Another visually minor update today, but that’s ok because I spent most of the time on fixes and optimization. I managed to speed up the […]
I have been having trouble sleeping the last few days, I wish I knew why. So today I was awake a lot longer than normal […]
I added a bit more to dialog parsing today, so that as long as it’s not text that requires user interaction (like the traditional RPG […]
Now that the major project at work is nearing a close, I can focus my efforts fully back onto Shadowdawn: Genesis. I’ve got a lot […]