XNA

Fun with physics

Since today’s update doesn’t have anything new visually (well it’s more something you have to see in action since the character animation isn’t in place […]

Options

Menus are a necessary evil on a console-based game.  I’m sure there’s a way to avoid using them entirely if this project was entirely PC-based, […]

Dialog and Events

When you step away from code, you tend to lose familiarity with what you’ve done in the past.  Luckily, this time around I not only […]