Animation Demonstration
Just thought I’d share and explain a bit of the work on the animation side of Shadowdawn Genesis, which is the current focus on development […]
Just thought I’d share and explain a bit of the work on the animation side of Shadowdawn Genesis, which is the current focus on development […]
The word forty always looks wrong to me. I think it’s just a lack of exposure, though; typically you’re supposed to use actual numbers at […]
This weekend, I added yet another element to the engine, which is more a special effect than anything: time distortions. This is a fancy term […]
The month of April seems to have come and gone so quickly, and it doesn’t feel like I’ve gotten a terrible amount of work done. That’s not […]
Meet Laura, one of the very first characters I ever created for this Shadowdawn and Euterra setting… far too long ago to admit 🙂 I’ll […]
At this time last year, I didn’t even have an Xbox 360, all the artwork and animation I had in place was temporary and I […]