
Anchors and Atmosphere
I added a bit more to dialog parsing today, so that as long as it’s not text that requires user interaction (like the traditional RPG […]
I added a bit more to dialog parsing today, so that as long as it’s not text that requires user interaction (like the traditional RPG […]
When you step away from code, you tend to lose familiarity with what you’ve done in the past. Luckily, this time around I not only […]
I’ve been drawing so much my hand is cramping up, so I decided to work on the engine a bit more. Not much has changed […]
Just when I thought it was safe to start working on actual artwork… Well, I did some more playtesting of the AI and figured out […]
I added the all essential pause button which helps taking screenshots. Normally it’s supposed to display the word “Paused” and slightly dim the screen, I’ll add that in […]