Mapping Progress

Kittri hoard
Some updated engine features

I’ve been drawing so much my hand is cramping up, so I decided to work on the engine a bit more.  Not much has changed since last time since it already has plenty of features, but you may notice if you study this screenshot that the test elm tree graphic is being resized several times.  This is part of the level file and is extremely easy to change, which will help with the actual level design using as little new graphics as possible.

Also, I’ve added the mini-map.  In a large contiguous world with potentially complex dungeon mazes, an in-game map is almost required so I figured I’d add one, which shows impassable areas and the name of the current area.  Eventually, there will be red dots where enemies are located but this is only a passive ability when Arashi equips a certain item. 

And as you may notice, Arashi’s bokken finally matches her animation.  I spent about an hour just hitting the attack button to watch how cool it looks in motion 😀

About Nightfox

A long-time independent game developer that was lucky(?) enough to have grown up with the gaming industry. I am a programmer, a game designer, a concept and pixel artist, a music composer, and a novelist. This has been my dream for as long as I can remember, and I am determined to take advantage of every talent I hope I have to make it happen!

13 thoughts on “Mapping Progress

    1. That’s not a bad little contraption. I’ll stick with those squeezy stressballs though, they worked fine for my hand when I had to do physical therapy.

  1. Hurray its looking grate i cant wait to place music to it 😀 and grats on the motion frame for her bokken oh and on the mini map will you place boundry lines and also add an over all map view to it?

    1. Thanks 🙂 I am working on more animations for Arashi when I can, but spending 14+ hours a day working or travelling to work is not doing me many favors atm, just gotta wait for this project to end ;(

      I really want to make the minimap and full view map look nice, so any ideas without making it unusable I’d love to hear, I’m debating a few things. One of the items you get later in the game shows enemies and possibly treasure on the minimap if you have it equipped… that’s about all I got atm lol

      And yeah, I’ve been getting a ton of inspiration for music while at work, I got a few ideas for the first stage BGM 🙂 can’t wait to see how it turns out either

  2. ^^ cant wait to hear it ill send you some ideas ive come up with via email keep up the wonderful work.

    1. I’d love to hear your ideas whenever you get the chance, I’m still torn between a couple styles for the first few stages, and the rest of the game is going to be based on that.

      I still need to find a voice actress for Arashi, nothing too complex but gonna be tough to find a female voice doing combat noises lol

  3. Bah, I totally meant to come back here weeks ago. Anyway, if you insist on calling this game “Shadowdawn Genesis”, then you’ll have to add in a special attack where your main character fights with her feet…and deplete HP for running!!

    1. LOL noted! Luckily most people don’t know the title for Lunar Dragon Song was really Lunar Genesis in Japan… but still that’s a mighty hard stigma to overcome. I’m not sure I could take the time to look at every aspect of the game design and see the worst way possible to implement it on purpose.

      Though the catgirl Gabriel or whatever her name was suckered me into finishing the game… I think I need to add a catgirl to my game for a safety net.

      Or just change the title (someday I’ll settle on one)

  4. Yay catgirls! (Though they really don’t make any sense to me, they’re fun anyway.) 🙂

  5. How do catgirls not make sense to you? All the awesomeness of a hot chick, + cat ears, cat tails, & fangs. It’s like mixing peanut butter & chocolate.

    As for titles, I nominate:

    -Shadowdawn: Odyssey
    -Shadowdawn: Rising
    -Shadowdawn: The Rise of Necoroth!
    -Shadowdawn: Spiral

    And my personal favorite.

    -The Melancholy of Arashi

    1. Ok, I should learn not to drink soda while reading ANYTHING online, ’cause I got to “Rise of Necoroth” and almost choked trying not to spit it out. Haha

      As for catgirls, Keith pretty much summed it up. Sure they may be getting scarily overused in anime (and any animation really, re: Avatar) and games but damnit they work! More catgirls for all!

  6. I’m not denying they work or that they amuse me just saying they don’t make sense to me. I can’t help it I overanalyze. o.O

    1. Oh it doesn’t have to make sense, but keep in mind anime isn’t the origin of catgirls. There is something about the combination of humans and cats which captivates the imagination in various ways at least since modern forms of entertainment began (hell the entire run of Doctor Who seems to have made about 30 races of catpeople).

      I think in anime specifically, it’s the openly cute/playful/mischeivous nature that cats (real cats) have combined with the obvious attraction to females.

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