I’ve been drawing so much my hand is cramping up, so I decided to work on the engine a bit more. Not much has changed since last time since it already has plenty of features, but you may notice if you study this screenshot that the test elm tree graphic is being resized several times. This is part of the level file and is extremely easy to change, which will help with the actual level design using as little new graphics as possible.
Also, I’ve added the mini-map. In a large contiguous world with potentially complex dungeon mazes, an in-game map is almost required so I figured I’d add one, which shows impassable areas and the name of the current area. Eventually, there will be red dots where enemies are located but this is only a passive ability when Arashi equips a certain item.
And as you may notice, Arashi’s bokken finally matches her animation. I spent about an hour just hitting the attack button to watch how cool it looks in motion 😀