Revisiting the Graphics Engine
Several months ago I discussed my issues with the water engine and how I wanted it to look, but failed completely. I decided this week it […]
Several months ago I discussed my issues with the water engine and how I wanted it to look, but failed completely. I decided this week it […]
Quietly working on the game’s UI and menus, there’s been a lot of polish and redesigns done in the game’s HUD and the actual menu […]
Meet Laura, one of the very first characters I ever created for this Shadowdawn and Euterra setting… far too long ago to admit 🙂 I’ll […]
I’m halfway through writing the main gameplay script of Shadowdawn Genesis at this point. The current page count is at 170 mostly including optional dialog between the […]
The problem with developing a console game on the PC (or coming from PC gaming) is that you become accustomed to the smaller fonts and […]
Although art, screenshots, and music are much more exciting to share when talking about my progress for Shadowdawn Genesis, I thought this week I’d share […]