
To Enter or Not to Enter
Even with all the motivation in the world, reality always sets in. Finally with a completed core game engine, and only a week until the […]
Even with all the motivation in the world, reality always sets in. Finally with a completed core game engine, and only a week until the […]
I realize that it’s been a long quiet month on my blog, but I really have been getting a lot of work done; in fact […]
Not a huge update today, but one thing that took most of the day was my decision to increase Arashi’s sprite size (seen on the […]
The last few days working on Shadowdawn Genesis have been a tremendous morale boost for me, having spent so long just working on animation I […]
The details here are bit hard to see in this scaled down front pic, so if there’s ever a time to click on the fullsize screenshot […]
Did some adjustments to my water ripple code to get rid of the repetitive texture, it looks a lot smoother now and the small waves sparkle […]