PC

Fun with physics

Since today’s update doesn’t have anything new visually (well it’s more something you have to see in action since the character animation isn’t in place […]

Options

Menus are a necessary evil on a console-based game.  I’m sure there’s a way to avoid using them entirely if this project was entirely PC-based, […]

HLSL Lighting

So, after months of reading, downloading samples, and other fruitless attempts at learning how to use shaders, I finally understand.  It’s reallllly not that difficult, […]

Really, they don’t bite

Shadowdawn Genesis development is getting really exciting from here now.  There’s just a few more things I need to add to the projectile/weapon/effects class to be able […]

Laser-shooting Kittris

I have an enormous amount of artwork for Shadowdawn to generate very soon.  One of the things I’m gearing up for is increasing the base sprite-size […]