
An interactive game world at last
This is it, the big one. I finally added the functionality that allows Arashi to use one item on another item. This was a multi-tiered […]
This is it, the big one. I finally added the functionality that allows Arashi to use one item on another item. This was a multi-tiered […]
Since today’s update doesn’t have anything new visually (well it’s more something you have to see in action since the character animation isn’t in place […]
Menus are a necessary evil on a console-based game. I’m sure there’s a way to avoid using them entirely if this project was entirely PC-based, […]
So, after months of reading, downloading samples, and other fruitless attempts at learning how to use shaders, I finally understand. It’s reallllly not that difficult, […]
Shadowdawn Genesis development is getting really exciting from here now. There’s just a few more things I need to add to the projectile/weapon/effects class to be able […]
I have an enormous amount of artwork for Shadowdawn to generate very soon. One of the things I’m gearing up for is increasing the base sprite-size […]