
Website Phase 1 and Current Game Progress
Hi all, sorry again for the quiet days on the blog but as you may have guessed animation is a huge bottleneck for a solo […]
Hi all, sorry again for the quiet days on the blog but as you may have guessed animation is a huge bottleneck for a solo […]
Working on artwork and music is a double-edged sword. Unlike programming which is rather binary in accomplishment (it works/it doesn’t work), art and music is a […]
The story behind the story of Shadowdawn Genesis has been a serendipitous one. As many of this journal’s followers may know, the original project Shadowdawn had a […]
This is it, the big one. I finally added the functionality that allows Arashi to use one item on another item. This was a multi-tiered […]
Since today’s update doesn’t have anything new visually (well it’s more something you have to see in action since the character animation isn’t in place […]
Today is far from over, but my sinus-ravaging cold be damned I’m going to get as much done as I can. Unfortunately one of the […]