
Sauntering Along
I’ve spent most of the last year tinkering with every aspect of Shadowdawn: Genesis from the character designs, the script, the game engine and platform, […]
I’ve spent most of the last year tinkering with every aspect of Shadowdawn: Genesis from the character designs, the script, the game engine and platform, […]
I’ve shown the rough artwork for this bit of promotional material to a few of those closest to me, but it’s been a long month […]