
Sauntering Along
I’ve spent most of the last year tinkering with every aspect of Shadowdawn: Genesis from the character designs, the script, the game engine and platform, […]
I’ve spent most of the last year tinkering with every aspect of Shadowdawn: Genesis from the character designs, the script, the game engine and platform, […]
This update took a lot longer day-wise than I had intended, but here are the next two in-game character profile graphics. Ket was actually completed […]