
Team Arashi
This update took a lot longer day-wise than I had intended, but here are the next two in-game character profile graphics. Ket was actually completed […]
This update took a lot longer day-wise than I had intended, but here are the next two in-game character profile graphics. Ket was actually completed […]
So one thing I’ve been putting off on Arashi’s final animations are the apparently infamous walking cycles. I’ve had no training or schooling in animation […]
Arashi’s design has been undergoing many minute changes both in this project, Shadowdawn Genesis, and the future project Shadowdawn. I was waiting until I was […]
Today I finally sat myself down and drew the first of potentially 126 frames of animation for Arashi. I may still hire the pixel artist […]
Trying to create a samurai-in-training girl without using the typical design concepts for the stereotype has been difficult to say the least. Complicated by the […]
Designing Arashi is tough, but without her there is no game, so time to crack the whip!