Today I finally sat myself down and drew the first of potentially 126 frames of animation for Arashi. I may still hire the pixel artist to do the smaller artwork, he is really talented, but I don’t think for the Xbox 360 release of Shadowdawn Genesis that 32×32 will transfer well to a large screen.
So here you see the final sprite artwork for Arashi, about the only thing that is finalized so far (one step at a time right?) I wasn’t going to go with chibi look, but I realized that unless this is a fighting game with the character and rival being the only focus of the entire game, I needed to make the artwork small enough. And if it gets to this size, realistic proportions just don’t work, you get no face and outfit designs kind of turn into a blurry mess.
But this is about the first real indication of the style of game I’m trying to make, and I hope you like it. For what it’s worth, seeing the finished graphic blend in with the test level brought a tear to my eye. Or maybe that was just dust… I really need a working vacuum.