This weekend I just wanted to share some of the work I’ve been doing with Arashi’s animations. To the left, you can see her facing down (I finished her idle poses for all 4 facing directions), and she is mid breath and blinking. These two animations are actually separated and unpredictable, like a real human would have. I haven’t programmed it yet, but after attacking I want her to breathe a little faster for a few seconds while she calms down, and gradually resume her relaxed stance. It won’t take much effort on my end to add that.
Also, much more excitingly, I finally started animating her attacks. It’s a lot of work to animate frame by frame, but I think the result is going to be worth it. For now, the bokuto (her beginning weapon) is still using the old test animations, but after I finish the frames I’ll reanimate the bokuto for its final form and of course to match her hand motions. I will also be making it stay readied in combat areas, instead of it appearing out of nowhere when she attacks.
I know these posts aren’t very exciting for the casual observer, but for me procrastinating about… 6 years to make this game, every little bit is a huge motivational boost. See you next update 🙂
And she can slash, too!
About Astrael
A long-time independent game developer that was lucky(?) enough to have grown up with the gaming industry. I am a programmer, a game designer, a concept and pixel artist, a music composer, and a novelist. This has been my dream for as long as I can remember, and I am determined to take advantage of every talent I hope I have to make it happen!