Of Sprites and Kittris
Today I finally sat myself down and drew the first of potentially 126 frames of animation for Arashi. I may still hire the pixel artist […]
Today I finally sat myself down and drew the first of potentially 126 frames of animation for Arashi. I may still hire the pixel artist […]
Hi everyone, a quick update because I am nearing completion on the new cover art (and home page portal) for Shadowdawn Gaiden, which I am […]
Trying to create a samurai-in-training girl without using the typical design concepts for the stereotype has been difficult to say the least. Complicated by the […]
So I fixed the floating point error that was making the tile scrolling jump around, and decided for the sake of illustrating what I’m trying […]
Designing Arashi is tough, but without her there is no game, so time to crack the whip!
Hello and welcome all who have wandered this way! My game development studio, Stray Fox Studio, formerly known as Double Kitty Pup Xplosion, is taking its […]